Mythic Heroes · Progression guide
Mythic Heroes Divinity Upgrades: Which Nodes Should You Unlock First?
If your tank dies before its first skill, a talent that only pays off late may do little for that fight. Choose the effect you need, trace its prerequisites, then price the complete route with the materials your hero can actually use.
Quick answer · Our advice
Start with an effect that can trigger in the fight you are trying to win. Trace the path back to your existing unlocks, total each material separately, and check whether an earlier node already addresses the problem.[1][2][3]
Publisher rules in 1.7.0 and the 1.32.002/1.32.004 Divinity expansion. Node text, hero availability and prices must come from your current hero screen.
Which parts of the Divinity Tree solve which problem?
The publisher’s Divinity guide describes Faith and Divinity Gems as upgrade inputs, with tree rewards that include stats, enhancement capacity and added skills. Its 1.7.0 notes also describe converting generic Faith into separate faction balances, so a generic total is not the same as a usable balance for a specific hero.[1][2]
Our advice
Look at the current skill wording and the fight that blocks you. For a survival problem, start with when the hero dies and what damage arrives first. For a damage problem, look at whether the hero can trigger the effect consistently. Displayed power alone cannot tell you either of those things.
Our suggested checks
Swipe across the table to see all columns.
| What fails in combat | Effect to compare first | What to verify |
|---|---|---|
| Tank dies before its first cast | An early shield or other immediate mitigation | Trigger happens before the lethal hit |
| Your carry survives but the enemy times out | A damage effect the carry can trigger in that fight | Check the trigger frequency and target restrictions |
| The intended node is unavailable | The path leading to it | Prerequisite, material type and eligibility in the current tree |
| Enhancement has reached its cap | A relevant cap increase if the hero offers one | Separate budget for the actual Enhancement after unlocking the cap |
Worked example: a tank that dies before the payoff
Worked example: enough total Faith, short in the right faction
Why a Divinity node can be locked even with materials
The 1.32.002 notes introduced an expansion from Divinity 18 to 30 and described expansion for groups of selected heroes. The 1.32.004 follow-up changed event achievements and documented separate advanced materials, including Inherited Divinity and Divinity Resonance Stones. An older tree screenshot cannot establish which expansion or prerequisite your hero currently has.[3][4]
Our advice
If the button stays locked, check prerequisites in order: the exact hero and tree, the preceding node or skill choice, then each listed currency. For an expanded route, inspect the named material instead of treating every Gem or stone as interchangeable.
If the goal is a higher Enhancement limit, budget the resources to use that limit too. If the effect is actually on an Iconic Weapon, price its weapon materials separately. Check the appropriate screen before buying an upgrade that only raises power.[1]
Mythic Heroes Divinity questions
Which Divinity upgrade should I buy first?
Our advice: Pick the cheapest reachable effect that addresses the failure you observed. Compare its activation timing and cost with the next route before committing scarce materials.[1][5]
Can another faction’s Faith cover a shortage?
The publisher documents separate faction balances. Count the balance the hero’s screen accepts and use the item tooltip for any conversion before assuming the shortfall is covered.[2]
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